Guide

How to prompt Seed-Audio 1.0.

Seed-Audio reads direction, not keywords. The single biggest quality jump comes from writing your prompt like a cue sheet: separate lines for who speaks, how the room sounds, and when the music moves. This guide is the grammar we use for every sample on this site.

1. Structure the prompt as a cue sheet

You can write free prose and the model will cope. It performs noticeably better when the prompt is organized into labelled intents:

[VOICE]A weary detective, low and dry. A younger officer, quick and nervous.
[PACE]Slow, deliberate. Leave a long pause after every question.
[AMBIENCE]Interrogation room: fluorescent hum, distant traffic, a chair creak. Keep it under the voices.
[MUSIC]Sparse double bass. Enters on the second question, gone before the last line.
[SCRIPT]“Where were you at midnight?”
“I already told you. Twice.”
// the exact grammar the model reads. No timeline editing afterwards

2. Respect the real limits

3. Three prompts you can paste right now

These are the exact prompts behind the samples on the homepage:

Two street vendors argue playfully over the last crate of
mangoes at a busy night market. Lively crowd chatter and
sizzling food carts behind them. The older vendor laughs
first and gives in.
A 1940s radio drama cold open. A low, gravelly male narrator
speaks over faint vinyl crackle and a slow, smoky jazz
trumpet: "The city sleeps. Somewhere out there, a phone is
ringing that should not be."
Steady rain falling on a tin roof, distant soft thunder, and
a lone melancholy cello playing a slow melody. No speech,
just the scene.

4. Common failure modes and fixes

5. Go render something

The playground runs the real model with free takes. Start from a template, change one cue at a time, and you will internalize the grammar in ten minutes. For model internals and access routes, see the Seed-Audio 1.0 guide.